I am using the following method to pull a PNG file from the assets folder in my Android application:
public static Bitmap getBitmapFromAssets(Context context, String fileName) {
try {
AssetManager assetManager = context.getAssets();
InputStream inputStream = assetManager.open(fileName);
Bitmap bitmap = BitmapFactory.decodeStream(inputStream);
return bitmap;
}
catch(Exception ex) {
ex.printStackTrace();
return null;
}
}
I am then setting the source of an ImageView, in the item of a GridView, to that Bitmap.
Here is the layout XML in question:
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/containingLayout"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:gravity="center_horizontal"
android:background="@android:color/transparent"
android:padding="0dp"
android:layout_margin="0dp"
>
<ImageView
android:id="@+id/ivPackageIcon"
style="@style/smLargeGridItemPackageIconStyle"
/>
</LinearLayout>
And the style referred to in that XML is:
<style name="smLargeGridItemPackageIconStyle">
<item name="android:scaleType">fitXY</item>
<item name="android:layout_width">100dp</item>
<item name="android:layout_height">142dp</item>
<item name="android:layout_margin">5dp</item>
<item name="android:background">@android:color/transparent</item>
</style>
Here is the code that sets the source of the ImageView:
ImageView ivPackageIcon = (ImageView)containingView.findViewById(R.id.ivPackageIcon);
if(ivPackageIcon != null) {
Bitmap coverImage = getBitmapFromAssets(containingView.getContext(), "myimage.png");
ivPackageIcon.setImageBitmap(coverImage);
}
The PNG image has some transparent areas, but for some reason when the image is displayed in my GridView, the transparent areas come through as black.
To preempt some questions: No, the background of the Activity, ImageView, GridView, and GridView item are not black. As a matter of fact, no matter what the background colors are set to, the transparent parts of the image always come through as black.
Consider this, though…If I place the PNG image in the drawable folder and set the ImageView as follows, the transparency is perfect:
ivPackageIcon.setImageResource(R.drawable.myimage);
I’m pretty sure that I’m using the decodeStream(…) method incorrectly somehow, but I don’t know what I’m doing wrong. I even modified my original method to set some options as shown here:
public static Bitmap getBitmapFromAssets(Context context, String fileName) {
try {
AssetManager assetManager = context.getAssets();
InputStream inputStream = assetManager.open(fileName);
BitmapFactory.Options options = new BitmapFactory.Options();
options.inDither = true;
options.inPreferredConfig = Config.ARGB_8888;
Bitmap bitmap = BitmapFactory.decodeStream(inputStream, null, options);
return bitmap;
}
catch(Exception ex) {
ex.printStackTrace();
return null;
}
}
But that gave me the same poor result.
Any ideas, anyone?
Thank you.
Instead this, try:
ImageView img=new ImageView(this);
Drawable d = Drawable.createFromStream(getAssets().open(path_in_assets), null);
img.setImageDrawable(d);
Answer:
In case your image is made out of application resource and it is placed under res/drawable/ instead of one of the specific resolution folders (e.g. res/drawable-hdpi)
The android compiler is optimizing the PNG so the transparent pixels are made white (or black in case of GIFF files)
Resolution:
move your PNG file to res/drawable-hdpi or one of the other drawable folders, and you should be OK.
Tags: androidandroid