I’m allowing the user to push buttons to play sounds via a SoundPool. Is it possible to record whatever the SoundPool is playing so that the user can record a sequence of sounds?
Actually there is no possibility to catch played sound. I had the same wish to do this, but for now, it is just possible with record the output of the speaker. For this, You have to use MediaRecorder and record just “live”. But I don´t think it is a good solution, there will be much background sounds.