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cocos2d iphone – Android.mk – build all source file in a directory

Posted by: admin June 15, 2020 Leave a comment


I am using Android NDK to build my cocos2dx project, within the Android.mk, there is a definition for LOCAL_SRC_FILES where each of the cpp file are listed. Whenever I added a new source file, I’d need to add it there as well… it looks like this:

LOCAL_SRC_FILES := hellocpp/main.cpp \
                   hellocpp/myclass.cpp \
                   hellocpp/mynextclass.cpp \
                   ../../Classes/Screens/LaunchScreen.cpp \

the header file, however, can specify the entire directory to include, it looks like this:

LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../Classes/Screens

I have tried various ways to include the whole directory instead of single file for the LOCAL_SRC_FILES so that I don’t need to modify the Android.mk build script whenever I add a new file, however, so far all my attempts failed.

I have tried this:

#SRC_PATH_HELLOCPP := $(wildcard hellocpp/*.cpp)
#SRC_PATH_CLASSES += $(wildcard ../../Classes/*.cpp)


as well as this:

#LOCAL_SRC_FILES += hellocpp/*.cpp
#LOCAL_SRC_FILES += ../../Classes/*.cpp

both are not working…

I have another project that works well with the first option though, I really do not understand why it doesn’t work in the cocos2dx project… does anybody know why or know the solution? Or maybe I should just leave it as is and take the trouble, since everybody is doing that., but it is really troublesome, hope somebody can help so that all of us can be more productive..


How to&Answers:

The wildcard works for cocos2dx projects as well. I am using it on my own, just that your syntax is incorrect


HELLOCPP_FILES  := $(wildcard $(LOCAL_PATH)/hellocpp/*.cpp)

CLASSES_FILES   := $(wildcard $(LOCAL_PATH)/../../Classes/*.cpp)



Actually wildcards do work and you were on the right track…

This is an example of what works fine for me:

UTILITIES := $(wildcard $(LOCAL_PATH)/Utility/*.cpp)
ZIP := $(wildcard $(LOCAL_PATH)/Utility/zip/jni/*.c)

Notice the inclusion of the $(LOCAL_PATH) variable, and then


That should allow you to drop in any source file and it will compile without going back to the Android.mk file.


i think you don’t need to add entire header for new added .cpp files .. you should just added it this way

for example . if you want to add this LaunchScreen.cpp then you should include it this simple way

LOCAL_SRC_FILES:=hellocpp/main.cpp \


To build all your .cpp files under ../../Classes/, you can use the external find command if you build your project on a UNIX-like OS:

SRC_PATH_CLASSES := $(shell find ../../Classes/ -type f)
SRC_PATH_CLASSES := $(filter %.cpp, $(SRC_PATH_CLASSES))

As suggested in the link: Recursive wildcards in GNU make?, another way is using the following recursive wildcard. It is written with pure Makefile rules, thus it is portable and better.

rwildcard=$(foreach d,$(wildcard $1*),$(call rwildcard,$d/,$2) $(filter $(subst *,%,$2),$d))
SRC_PATH_CLASSES := $(call rwildcard, ../../Classes/, *.cpp)


This is a makefile. Makefiles don’t work like that. You can’t specify an entire directory for files to compile- it just isn’t set up that way. It’s been like that for 40 years or so. One of many reasons why people hate makefiles. The problem is that all the replacements have been just as bad.


After hours of fighting with this I found a solution that finally works with my cocos2dx setup (cocos2dx 3.10)

LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../../Classes
FILE_LIST := $(wildcard $(LOCAL_PATH)/../../../Classes/*.cpp)

Answering here for the sake of helping someone out with the same pain since the -actually- works, this question still being relevant to this day
Notably, this also works for Windows which was the main problem I experienced with other solutions

Source: http://qiita.com/YosukeMitsugi/items/137f1b57f03945ad2d50


this is what worked for me in cocos2dx 3.10 under win 10:

FILE_LIST := $(wildcard $(LOCAL_PATH)/../../../Classes/*.cpp)

LOCAL_SRC_FILES := hellocpp/main.cpp \