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How can use CGFloat in Swift?

Posted by: admin November 30, 2017 Leave a comment

var posinonY:Float = Float(y) + Float(pipeDown.size.height) + Float(verticalPipeGap)
pipeDown.position = CGPointMake(0.0, Float(posinonY))

I get this error:

“NSNumber’ is not a subtype of ‘CGFloat'”



CGFLoat need double type

pipeDown.position = CGPointMake(0.0,  Double(posinonY))

this is ok.


Use CGFloat(number) instead of Float(number)

pipeDown.position = CGPointMake(0.0, CGFloat(posinonY))


Since CGFloat is not a Double on 32bit, it becomes hard to use CGGeometry and frameworks like CoreGraphics or SpriteKit. This library makes it a little easier and hopefully Apple takes care of it soon.

I wrote this to help out

But if you want to just make it work without dependencies use var myFloat:CGFloat explicitly, and make sure to cast any Double (numbers that are type inferred) to CGFloat
2.0 is inferred to be a Double and won’t play along with the CG-Structs on 32bit.