I have created a custom View (let’s call it
MyView) which basically just draws some text on itself using the canvas. The text to be drawn is set using a global variable.
At some point during the program’s execution, I want to change the global variable, and have the
MyView redraw itself to update the text. I tried
findViewById() and then
invalidate(), but this does nothing. I suspect that since nothing within the
MyView has changed, it thinks it has no reason to call
onDraw(). Is there any way to force a View to redraw itself even if it thinks it doesn’t need to?
If I have a member variable inside the MyView that stores the text, and create a public setter for it, then just calling that method causes the MyView to redraw itself
Setting a variable inside the
View will not invoke a draw on the View. In fact, neither does the view system know nor care about internal variables.
invalidate() on a View causes it to draw itself via the View. You should check this out: http://developer.android.com/guide/topics/ui/custom-components.html.
TextView internally invalidates itself when you invoke
setText() and redraws itself with the new text set via the
setText() call. You should also do something similar.
Okay so I figured it out. If I have a member variable inside the
MyView that stores the text, and create a public setter for it, then just calling that method causes the
MyView to redraw itself. Simple!