I’m trying to make an
ImageView that holds a gallery of images. By touching the user request to load the next image. If the next image isn’t found in the server or takes time to load I need the old image to be empty.
setVisibility(View.INVISIBLE) don’t work for me because when invisible/gone I stop the
onTouch() detecting (and the user is locked to current image).
How can I make the
ImageView to load a empty bitmap or clear (remove) current bitmap?
I always use
This will set the image view to use no resource.
From what I’ve noticed, the “working” or not of certain method when clearing image depends on the method used to populate ImageView.
So if you set
img.setImageBitmap(bmp) then to clear you should use
img.setImageResource(resId) then to clear you should use
Certainly imageView.setImageResource(0) works. It has never failed for me and I have used it many times.
setImageResource is usually passed the reference R.drawable,(the reference for the picture), which is stored as an int, but displayed in the R.java class as a hex value, 0xf2fs… So assuming this reference exist it will show a picture, if you later pass that same imageview a reference which does not exist the old picture will no longer show. So, if you pass it 0, or 5 or an int which does not match a resource referenced in your R.java class it will remove the picture completely from the src of the imageView. So if you are passing 0 to the old reference of the imageView.