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java – Should I strictly avoid using enums on Android?

Posted by: admin March 11, 2020 Leave a comment


I used to define a set of related constants like Bundle keys together in an interface like below:

public interface From{
    String LOGIN_SCREEN = "LoginSCreen";
    String NOTIFICATION = "Notification";
    String WIDGET = "widget";

This provides me a nicer way to group related constants together and used them by making a static import (not implements). I know Android framework also uses the constants in same way like Toast.LENTH_LONG, View.GONE.

However, I often feel that the Java Enums provide much better and powerful way to represent the constant.

But is there a performence issue in using enums on Android?

With a bit of research I ended up in confusion. From this question
“Avoid Enums Where You Only Need Ints” removed from Android’s performance tips? it’s clear that Google has removed “Avoid enums” from its performance tips, but from it’s official training docs Be aware of memory overhead section it clearly says: “Enums often require more than twice as much memory as static constants. You should strictly avoid using enums on Android.” Is this still holds good? (say in Java versions after 1.6)

One more issue that I observed is to send enums across intents using Bundle I should send them by serializing (i.e putSerializable(), that I think an expensive operation compared to primitive putString() method, eventhough enums provides it for free).

Can someone please clarify which one is the best way to represent the same in Android? Should I strictly avoid using enums on Android?

How to&Answers:

Use enum when you need its features. Don’t avoid it strictly.

Java enum is more powerful, but if you don’t need its features, use constants, they occupy less space and they can be primitive itself.

When to use enum:

  • type checking – you can accept only listed values, and they are not continuous (see below what I call continuous here)
  • method overloading – every enum constant has its own implementation of a method

    public enum UnitConverter{
            public double toMiles(final double meters){
                return meters * 0.00062137D;
            public double toMeters(final double meters){
                return meters;
            public double toMiles(final double miles){
                return miles;
            public double toMeters(final double miles){
                return miles / 0.00062137D;
        public abstract double toMiles(double unit);
        public abstract double toMeters(double unit);
  • more data – your one constant contains more than one information that cannot be put in one variable

  • complicated data – your constant need methods to operate on the data

When not to use enum:

  • you can accept all values of one type, and your constants contain only these most used
  • you can accept continuous data

    public class Month{
        public static final int JANUARY = 1;
        public static final int FEBRUARY = 2;
        public static final int MARCH = 3;
        public static String getName(final int month){
            if(month <= 0 || month > 12){
                throw new IllegalArgumentException("Invalid month number: " + month);
  • for names (like in your example)
  • for everything else that really doesn’t need an enum

Enums occupy more space

  • a single reference to an enum constant occupies 4 bytes
  • every enum constant occupies space that is a sum of its fields’ sizes aligned to 8 bytes + overhead of the object
  • the enum class itself occupies some space

Constants occupy less space

  • a constant doesn’t have a reference so it’s a pure data (even if it’s a reference, then enum instance would be a reference to another reference)
  • constants may be added to an existing class – it’s not necessary to add another class
  • constants may be inlined; it brings extended compile-time features (such as null checking, finding dead code etc.)


If the enums simply have values, you should try to use IntDef/StringDef , as shown here:


Example: instead of :


you use:

public @interface NavigationMode {}

public static final int NAVIGATION_MODE_STANDARD = 0;
public static final int NAVIGATION_MODE_LIST = 1;
public static final int NAVIGATION_MODE_TABS = 2;

and in the function that has it as a parameter/returned value , use:

public abstract int getNavigationMode();

public abstract void setNavigationMode(@NavigationMode int mode);

In case the enum is complex, use an enum. It’s not that bad.

To compare enums vs constant values, you should read here:


Their example is of an enum with 2 values. It takes 1112 bytes in dex file compared to 128 bytes when constant integers are used . Makes sense, as enums are real classes, as opposed to how it works on C/C++ .


Should I strictly avoid using enums on Android?

No. “Strictly” means they are so bad, they should not be used at all. Possibly a performance issues might arise in an extreme situation like many many many (thousands or millions of) operations with enums (consecutive on the ui thread). Far more common are the network I/O operations that should strictly happen in a background thread.
The most common usage of enums is probably some kind of type check – whether an object is this or that which is so fast you won’t be able to notice a difference between a single comparison of enums and a comparison of integers.

Can someone please clarify which one is the best way to represent the same in Android?

There is no general rule of thumb for this. Use whatever works for you and helps you get your app ready. Optimize later – after you notice there’s a bottleneck that slows some aspect of your app.


In addition to previous answers, I would add that if you are using Proguard (and you should definitely do it to reduce size and obfuscate your code), then your Enums will be automatically converted to @IntDef wherever it is possible:



Simplifies enum types to integer constants, whenever possible.

Therefore, if you have some discrete values and some method should allow to take only this values and not others of the same type, then I would use Enum, because Proguard will make this manual work of optimizing code for me.

And here is a good post about using enums from Jake Wharton, take a look at it.

As a library developer, I recognize these small optimizations that should be done as we want to have as little impact on the consuming app’s size, memory, and performance as possible. But it’s important to realize that […] putting an enum in your public API vs. integer values where appropriate is perfectly fine. Knowing the difference to make informed decisions is what’s important


With Android P, google has no restriction/objection in using enums

The documentation has changed where before it was recommended to be cautious but it doesn’t mention it now.


Two facts.

1, Enum is one of the most powerful feature in JAVA.

2, Android phone usually has a LOT of memory.

So my answer is NO. I will use Enum in Android.


I like to add, that you can not use @Annotations when you declare a List<> or Map<> where either key or value is of one of your annotation interfaces.
You get the error “Annotations are not allowed here”.

enum Values { One, Two, Three }
Map<String, Values> myMap;    // This works

// ... but ...
public static final int ONE = 1;
public static final int TWO = 2;
public static final int THREE = 3;

@IntDef({ONE, TWO, THREE})
public @interface Values {}

Map<String, @Values Integer> myMap;    // *** ERROR ***

So when you need to pack it into a list/map, use enum, as they can be added, but @annotated int/string groups can not.