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Reduce size of Bitmap to some specified pixel in Android

Posted by: admin April 23, 2020 Leave a comment


I would like to reduce My Bitmap image size to maximum of 640px. For example I have Bitmap image of size 1200 x 1200 px .. How can I reduce it to 640px.

How to&Answers:

If you pass bitmap width and height then use:

public Bitmap getResizedBitmap(Bitmap image, int bitmapWidth, int bitmapHeight) {
    return Bitmap.createScaledBitmap(image, bitmapWidth, bitmapHeight, true);

If you want to keep the bitmap ratio the same, but reduce it to a maximum side length, use:

public Bitmap getResizedBitmap(Bitmap image, int maxSize) {
        int width = image.getWidth();
        int height = image.getHeight();

        float bitmapRatio = (float) width / (float) height;
        if (bitmapRatio > 1) {
            width = maxSize;
            height = (int) (width / bitmapRatio);
        } else {
            height = maxSize;
            width = (int) (height * bitmapRatio);

        return Bitmap.createScaledBitmap(image, width, height, true);


Use this Method

 /** getResizedBitmap method is used to Resized the Image according to custom width and height 
  * @param image
  * @param newHeight (new desired height)
  * @param newWidth (new desired Width)
  * @return image (new resized image)
  * */
public static Bitmap getResizedBitmap(Bitmap image, int newHeight, int newWidth) {
    int width = image.getWidth();
    int height = image.getHeight();
    float scaleWidth = ((float) newWidth) / width;
    float scaleHeight = ((float) newHeight) / height;
    // create a matrix for the manipulation
    Matrix matrix = new Matrix();
    // resize the bit map
    matrix.postScale(scaleWidth, scaleHeight);
    // recreate the new Bitmap
    Bitmap resizedBitmap = Bitmap.createBitmap(image, 0, 0, width, height,
            matrix, false);
    return resizedBitmap;


or you can do it like this:

Bitmap.createScaledBitmap(Bitmap src, int dstWidth, int dstHeight, boolean filter);

Passing filter = false will result in a blocky, pixellated image.

Passing filter = true will give you smoother edges.


Here is working code to reduce Bitmap image resolution (pixels) to desired value…

import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.os.AsyncTask;
import android.os.Bundle;
import android.support.v7.app.AppCompatActivity;
import android.widget.ImageView;
import android.widget.Toast;

public class ImageProcessActivity extends AppCompatActivity {

    private static final String TAG = "ImageProcessActivity";
    private static final String IMAGE_PATH = "/sdcard/DCIM/my_image.jpg";

    public static int calculateInSampleSize(BitmapFactory.Options options, int reqWidth, int reqHeight) {

        final int height = options.outHeight;
        final int width = options.outWidth;
        int inSampleSize = 1;

        if (height > reqHeight || width > reqWidth) {

            final int halfHeight = height / 2;
            final int halfWidth = width / 2;

            // Calculate the largest inSampleSize value that is a power of 2 and keeps both
            // height and width larger than the requested height and width.
            while ((halfHeight / inSampleSize) >= reqHeight && (halfWidth / inSampleSize) >= reqWidth) {

                inSampleSize *= 2;

        return inSampleSize;

    public static Bitmap decodeSampleDrawableFromFile(String file, int reqWidth, int reqHeight) {

        // First decode with inJustDecodeBounds=true to check dimensions
        final BitmapFactory.Options options = new BitmapFactory.Options();
        options.inJustDecodeBounds = true;
        BitmapFactory.decodeFile(file, options);

        // Calculate inSampleSize
        options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight);

        // Decode bitmap with inSampleSize set
        options.inJustDecodeBounds = false;
        return BitmapFactory.decodeFile(file, options);

    protected void onCreate(Bundle savedInstanceState) {

        new AsyncTask<Object, Object, Bitmap>() {

            protected Bitmap doInBackground(Object... objects) {

                try {

                    return decodeSampleDrawableFromFile(IMAGE_PATH, 640, 640);

                } catch (Exception e) {


                return null;

            protected void onPostExecute(Bitmap bitmap) {

                ((ImageView) findViewById(R.id.img)).setImageBitmap(bitmap);


  1. Get the Bitmap.Options (image info).

  2. Sample the size to desired sample size.

  3. Load to Bitmap with given options (desired resolution) from the image file into a bitmap object. But do this operation in a background thread.

  4. Load Bitmap image into ImageView on UI thread (onPostExecute()).