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Scaling Images Proportionally in CSS with Max-width

Posted by: admin November 29, 2017 Leave a comment

Questions:

Right now, I’m using max-width to scale images to fit. However, they don’t scale proportionally. Is there a way to cause this to happen? I’m open to Javascript/jQuery.

If possible, is there a way to do this without knowing the original dimensions of the image (maybe determine this using Javascript/jQuery)?

Answers:

You need to specify the original width and height:

<img src="/whatever" width="100" height="200" alt="Whatever" />

And then use something like this in the CSS:

#content img { max-width: 100%; height: auto }

You could try this with jQuery if you don’t have the width and height up front, but your mileage may vary:

$(function(){
    $('#content img').load(function(){
       var $img = $(this);
       $img.attr('width', $img.width()).attr('height', $img.height());
    });
});

Obviously replace #content with whatever selector you want to scope the functionality to.

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Answers:

Contrary to the accepted answer, you can do this without specifying the size in the HTML. It can all be done in CSS:

#content img { 
    max-width: 100px;
    width: 100%;
    height: auto;
}

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Answers:

when setting up constant width use:

height: auto

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Answers:

Here’s how to do it with no Javascript. Set your max-width to the length you want.

#content img { 
   max-width: 620px;
   height: auto;
}

This worked for me tested on a Mac with Firefox 28, Chrome 34 and Safari 7 when I had no width or height settings explicitly set in the img tags.

Don’t set your width in CSS to 100% after the max-width setting as one person suggested because then any images that are narrower than the width of the container (like icons) will be blown up much larger than desired.

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Answers:

Using both width and max-width on the image screw up IE8.

Put the width on your image and wrap it in a div that has the max-width. (Then curse MS.)

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Answers:

I had to do this with the following requirements:

  1. Page must not get reflown when images load. The image sizes are known on the server side and calculations can be made.
  2. Images must scale proportionally
  3. Images must not be wider than the containing element
  4. Images must not be scaled up, only down when necessary
  5. Must use an img element and not a background to make sure the images also print properly
  6. No JavaScript!

The closest I came up with is this terrible contraption. It requires three elements and two inline styles, but as far as I know this is the best way to scale images proportionally. All the height: auto; suggestions here negate the point of specifying the image dimensions on the server side and cause the content to jump around while loading.

.image {
  position: relative;
}

.image img {
  position: absolute;
  top: 0;
  left: 0;
  width: 100%;
  height: 100%;
}

<!-- container element with max-width prevents upscaling -->
<div class="image" style="max-width: 640px;">
  <!-- div with padding equal to the image aspect ratio to make
       the element the correct height -->
  <div style="padding-top: 75%;"></div>
  <!-- img scaled to completely fill container -->
  <img src="//placebear.com/640/480" />
</div>

https://jsfiddle.net/Lqg1fgry/6/ – The “Hello” is there so you can see if the content after the image jumps around.

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hopefully it is not too late , but with this pease of code i managed to get proportional images in my gallery. it will take time to understand what is going on but try it and enjoy.

<style>
div_base {
    width: 200px; // whatever size you want as constrain unchangeable
    max-width: 95%; // this is connected to img and mus exist
}
div_base img {
    width: auto !important;  // very important part just have it there!
    height: 95%;  // and this one is linked to maxW above. 
}
</style>

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Answers:
function resizeBackground() {
    var scale=0; 
    var stageWidth=$(window).width(); 
    var newWidth=$("#myPic").width();
    var stageHeight=$(window).height();
    var newHeight=$("#myPic").height();
    if( $(window).width() > $(window).height() )  {
        scale = stageHeight/newHeight;
        scale = stageWidth/newWidth;
    } else {
        scale = stageWidth/newWidth;
        scale = stageHeight/newHeight;
    }
    newWidth = newWidth*scale;
    newHeight = newHeight*scale
    $("#myPic").width(newWidth);
    $("#myPic").height(newHeight);
}