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Set icon for Android application

Posted by: admin March 10, 2020 Leave a comment


How can I set an icon for my Android application?

How to&Answers:

If you intend on your application being available on a large range of devices, you should place your application icon into the different res/drawable... folders provided. In each of these folders, you should include a 48dp sized icon:

  • drawable-ldpi (120 dpi, Low density screen)36px x 36px
  • drawable-mdpi (160 dpi, Medium density screen)48px x 48px
  • drawable-hdpi (240 dpi, High density screen)72px x 72px
  • drawable-xhdpi (320 dpi, Extra-high density screen)96px x 96px
  • drawable-xxhdpi (480 dpi, Extra-extra-high density screen)144px x 144px
  • drawable-xxxhdpi (640 dpi, Extra-extra-extra-high density screen)192px x 192px

You may then define the icon in your AndroidManifest.xml file as such:

<application android:icon="@drawable/icon_name" android:label="@string/app_name" >


Add an application launcher icon with automatic sizing.

(Android studio)

Go to menu File* → NewImage Assets → select launcher icon → choose image file.

It will automatically re-size.



I found this tool most useful.

  1. Upload a image.
  2. Download a zip.
  3. Extract into your project.




It’s simple.

Now simply go to menu FileNewImage Asset. This will open a new dialogue and then make sure Launcher Icons is selected (Which it is by default) and then browse to the directory of your icon (it doesn’t have to be in the project resources) and then once selected make sure other settings are to your liking and hit done.

Now all resolutions are saved into their respective folders, and you don’t have to worry about copying it yourself or using tools, etc.

Enter image description here

Don’t forget “Shape – none” for a transparent background.


Put your images in mipmap folder and set in manifest file…
like as

 <application android:icon="@mipmap/icon" android:label="@string/app_name" >

App Folder Directory :

enter image description here

Icon Size & Format :
enter image description here


Place your images in drawables folder under either of the three and set it like this.


<application android:icon="@drawable/your_icon" >


Right click your project, go to New > Other > Android > Android Icon Set

Then follow the instructions on the Wizard


1-Create Your icon in Photoshop Or Coreldraw by size 256*256

note that use PNG file format if you want to have a transparent icon

2-Upload Your icon in https://romannurik.github.io/AndroidAssetStudio/icons-launcher.html

3-Set your setting on this site
enter image description here

4-Download the zip file automatically created by the webpage by clicking on download button
enter image description here

5-Extract the zip file and copy res folder to you project library
enter image description here

note that res folder contain all size icon

6-finally you need to set the manifest to use icon

<application android:icon="@drawable/your_icon" >


You can simply install an Android studio Martial icons plugin its name is please check plugin URL Material Design Icon Generator and check this GIF for more details:

Android studio icons plugin

This is mainly for creating the icons with required sizes, and it will be located directly in its folders.


You can start by reading the documentation.

Here is a link:

How to change the launcher logo of an app in Android Studio?


  1. Choose icon picture copy this pic
  2. Paste it into your project’s res/drawable folder
  3. Open manifest file and set

  4. Run program


You have to follow steps like:

  • You will see your default icons ic_launcher.png like:

enter image description here

  • You have to change all the images which are in mipmap-xxxx folders.
    First of you have to create your own logo or pick up image that you want to place as icon of launcher and upload here Android Asset Studio – Icon Generator – Launcher icons, You will get all the set of mipmap-xxxx and web_icon also from that link.

enter image description here

  • Now you have to copy all the folders which are in side of res folder,

enter image description here

  • Now go to Android Studio Project -> Right click on res folder -> Paste. It will prompt you like File ‘ic_launcher.png’ already exists in directory, You can press Overwrite all. It will paste/replace images in respective folder.

Now you can run and see your application icon with new image.

Happy Coding 🙂 🙂


If you have an SVG icon, you can use this script to generate your android icon set.


A bit old, but for future use:

Open Android Studio -> app/src/main/res -> Right Click -> Image Asset


Define the icon for android application

<application android:icon="drawable resource">


If your app available across large range of devices

You should create separate icons for all generalized screen densities,
including low-, medium-, high-, and extra-high-density screens. This
ensures that your icons will display properly across the range of
devices on which your application can be installed…

enter image description here

Size & Format

Launcher icons should be 32-bit PNGs with an alpha channel for
transparency. The finished launcher icon dimensions corresponding to a
given generalized screen density are shown in the table below.

enter image description here

Place icon in mipmap or drawable folder

android:icon="@drawable/icon_name" or android:icon="@mipmap/icon_name"

developer.android.com/guide says,

This attribute must be set as a reference to a drawable resource
containing the image (for example “@drawable/icon”).

about launcher icons android-developers.googleblog.com says,

It’s best practice to place your app icons in mipmap- folders (not the
drawable- folders) because they are used at resolutions different from
the device’s current density. For example, an xxxhdpi app icon can be
used on the launcher for an xxhdpi device.

Dianne Hackborn from Google (Android Framework) says,

If you are building different versions of your app for different
densities, you should know about the “mipmap” resource directory.
This is exactly like “drawable” resources, except it does not
participate in density stripping
when creating the different apk

For launcher icons, the AndroidManifest.xml file must reference the mipmap/ location

<application android:name="ApplicationTitle"
         android:icon="@mipmap/ic_launcher" >

Little bit more quoting this

  1. You want to load an image for your device density and you are going to use it “as is”, without changing its actual size. In this case you should work with drawables and Android will give you the best fitting image.

  2. You want to load an image for your device density, but this image is going to be scaled up or down. For instance this is needed when you want to show a bigger launcher icon, or you have an animation, which increases image’s size. In such cases, to ensure best image quality, you should put your image into mipmap folder. What Android will do is, it will try to pick up the image from a higher density bucket instead of scaling it up. This will increase sharpness (quality) of the image.

Fore more you can read mipmap vs drawable folders

Tools to easily generate assets

  1. Android Asset Studio by romannurik.github
  2. Android Asset Studio by jgilfelt.github
  3. Image Asset Studio(from Android Studio)
  4. Material Icon Generator.bitdroid.de
  5. Android Material Design Icon Generator Plugin by github.com/konifar
  6. A script to generate android assets from a SVG file

Read more : https://developer.android.com/guide/practices/ui_guidelines/icon_design_launcher.html


Goto File->new->ImageAsset.

From their you can create Image Assets for your icon.

After that we will get icon image in mipmap different formats like

Now goto AndroidManifest.xml

<application android:icon="@mipmap/your_Icon"> ....</application>


In AndroidManifest change these :