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What does error code -1010 in Android MediaCodec mean?

Posted by: admin June 15, 2020 Leave a comment


Here is the stack trace:

 E/ACodec: [OMX.qcom.video.encoder.avc] configureCodec returning error -1010
 E/ACodec: signalError(omxError 0x80001001, internalError -1010)
 E/MediaCodec: Codec reported err 0xfffffc0e, actionCode 0, while in state 3
 E/MediaCodec: configure failed with err 0xfffffc0e, resetting...
W/System.err: android.media.MediaCodec$CodecException: Error 0xfffffc0e
W/System.err:     at android.media.MediaCodec.native_configure(Native Method)
W/System.err:     at android.media.MediaCodec.configure(MediaCodec.java:1778)

Crash is on Nexus 6P.

Initialization of mediaCodec:

videoCodec = MediaCodec.createEncoderByType(MIME_VIDEO_CODEC_H264);

        MediaFormat videoFormat = MediaFormat.createVideoFormat(MIME_VIDEO_CODEC_H264, imageWidth, imageHeight);
        videoFormat.setInteger(MediaFormat.KEY_BIT_RATE, camera.getBitrate());
        videoFormat.setInteger(MediaFormat.KEY_FRAME_RATE, camera.getFrameRate());
        videoFormat.setInteger(MediaFormat.KEY_COLOR_FORMAT, MediaCodecInfo.CodecCapabilities.COLOR_FormatSurface);
        videoFormat.setInteger(MediaFormat.KEY_I_FRAME_INTERVAL, 0);
        videoCodec.configure(videoFormat, null, null, MediaCodec.CONFIGURE_FLAG_ENCODE);
How to&Answers:

I had this issue while i was trying to encode 16:9 videos to .h264 and change the frame size (it worked fine with 4:3).

The fix for me was to ensure that the height and width of the output format were divisible by 2. If they weren’t, I just rounded them up so they did.


That appears to be an internal error reported by the Qualcomm codec implementation (OMX.qcom.video.encoder.avc).

It might be harmless, it might indicate a configuration problem, or a different configuration problem, or some other configuration problem. Mostly it just seems to indicate that it didn’t like your configuration, without providing any particular insight into why.

The error code is somewhat useless, so you have to start with values that are known to work and change them one at a time until something breaks. What are the actual values you’re passing for bit/frame rate?